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Unnamed File 000005.bina
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1999-11-11
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5KB
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235 lines
/* ************ ARABIA ************ */
/* 5 AUG 99 */
#include_drs random_map.def 54000
ai_info_map_type ARABIA
/* ****************************************************** */
<PLAYER_SETUP>
random_placement /* note this is only currently valid entry */
/* ****************************************************** */
<LAND_GENERATION>
start_random
percent_chance 50
#define DESERT_MAP
end_random
if DESERT_MAP
base_terrain DIRT
else
base_terrain GRASS3
endif
create_player_lands
{
if DESERT_MAP
terrain_type DIRT
else
terrain_type GRASS3
endif
land_percent 25
base_size 9
border_fuzziness 15
}
/* ****************************************************** */
<TERRAIN_GENERATION>
/* PRIMARY FOREST */
if DESERT_MAP
create_terrain PALM_DESERT
{
base_terrain DIRT
spacing_to_other_terrain_types 5
land_percent 12
number_of_clumps 10
set_avoid_player_start_areas
set_scale_by_groups
}
else
create_terrain FOREST
{
base_terrain GRASS3
spacing_to_other_terrain_types 5
land_percent 12
number_of_clumps 10
set_avoid_player_start_areas
set_scale_by_groups
}
endif
/* PRIMARY PATCH */
if DESERT_MAP
create_terrain DESERT
{
base_terrain DIRT
number_of_clumps 16
spacing_to_other_terrain_types 0
land_percent 10
set_scale_by_size
}
else
create_terrain DIRT
{
base_terrain GRASS3
number_of_clumps 26
spacing_to_other_terrain_types 1
land_percent 9
set_scale_by_size
}
endif
/* SECONDARY FOREST */
if DESERT_MAP
create_terrain FOREST
{
base_terrain DIRT
spacing_to_other_terrain_types 3
land_percent 1
number_of_clumps 3
set_avoid_player_start_areas
set_scale_by_groups
}
else
create_terrain PALM_DESERT
{
base_terrain DIRT
spacing_to_other_terrain_types 3
land_percent 1
number_of_clumps 3
set_avoid_player_start_areas
set_scale_by_groups
}
endif
/* SECONDARY PATCH */
if DESERT_MAP
create_terrain DIRT3
{
base_terrain DIRT
number_of_clumps 24
spacing_to_other_terrain_types 1
land_percent 2
set_scale_by_size
}
else
create_terrain DIRT3
{
base_terrain GRASS3
number_of_clumps 24
spacing_to_other_terrain_types 1
land_percent 2
set_scale_by_size
}
endif
/* TERTIARY PATCH */
if DESERT_MAP
create_terrain GRASS3
{
base_terrain DIRT
number_of_clumps 30
spacing_to_other_terrain_types 1
land_percent 2
set_scale_by_size
}
else
create_terrain DESERT
{
base_terrain GRASS
number_of_clumps 30
spacing_to_other_terrain_types 1
land_percent 2
set_scale_by_size
}
endif
/* OASES */
if DESERT_MAP
create_terrain WATER
{
base_terrain PALM_DESERT
spacing_to_other_terrain_types 1
land_percent 1
number_of_clumps 8
set_avoid_player_start_areas
set_flat_terrain_only
set_scale_by_groups
}
endif
/* ****************************************************** */
<OBJECTS_GENERATION>
#include_drs land_resources.inc 54103
create_object DEER
{
number_of_objects 4
group_variance 1
set_loose_grouping
set_gaia_object_only
set_place_for_every_player
min_distance_to_players 19
}
if DESERT_MAP
create_object PALMTREE
{
number_of_objects 30
set_gaia_object_only
set_scaling_to_map_size
min_distance_to_players 8
}
else
create_object OAKTREE
{
number_of_objects 30
set_gaia_object_only
set_scaling_to_map_size
min_distance_to_players 8
}
endif
if DESERT_MAP
create_object SHORE_FISH
{
number_of_objects 4
min_distance_group_placement 5
set_gaia_object_only
set_scaling_to_map_size
}
endif
/* ****************************************************** */
<ELEVATION_GENERATION>
create_elevation 7
{
if DESERT_MAP
base_terrain DIRT
else
base_terrain GRASS3
endif
number_of_clumps 20
number_of_tiles 6000
set_scale_by_groups
set_scale_by_size
}
/* ****************************************************** */
<CLIFF_GENERATION>
min_number_of_cliffs 10
max_number_of_cliffs 15
min_length_of_cliff 3
max_length_of_cliff 10